This trail looks awsome
Code:new colorArray[4]; colorArray[0]=255; colorArray[1]=0; colorArray[2]=0; colorArray[3]=255; TE_SetupBeamFollow(entity, NadeSprite, 0, 1.0, 10.0, 10.0, 5, colorArray); TE_SendToAll(); colorArray[1]=255; colorArray[2]=255; TE_SetupBeamFollow(entity, NadeSprite, 0, 1.0, 5.0, 5.0, 5, colorArray); TE_SendToAll();Code:NadeSprite = PrecacheModel("materials/sprites/crystal_beam1.vmt");