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Thread: Map List Rehash

  1. Default

    Sounds like a pretty good idea to me

  2. Default

    Quote Originally Posted by xXToxicGunsXx View Post
    I feel like people like cade maps with unlimited ammo and more of the original classic cade maps. As for Escape mals they are good as they are, just depends on the player basis on the maps is all really
    This is the one thing setting this server apart from the rest, limited ammo with good settings and maps. This is the reason it had a decent chunk of regulars for so many years. The zm maps do need trimming, but we shouldn't cut the more difficult maps just because they are unplayed. I like zombie's list but think we should keep

    castle_redemption_rnk
    zm_citylife_V2
    zm_gorodok_v1
    zm_holdout_mountain_fixed
    zm_lila_panic_beach
    zm_playtime
    zm_pulse_templeofdoom_final
    zm_roy_barricade_factory
    zm_blackmansion_v2
    zm_csk_4corners_b2
    zm_natalyas_ship_v4
    zm_roy_barricade_factory

    I agree with his green and blue ones to keep, but these ones are some of the best old zm maps. I have no opinion over ze but can we not keep classic zm?
    "To attempt to have intercourse with a hornet's nest is a very bad idea," Siv During Livh, a psychologist and expert

  3. Default

    The issue is that if limited amo was enough to attract and keep players then we would actually have those players right now. The fact that the server is empty tells us that the current settings for a lot of things is not where it needs to be.

    Honestly, I always loved limited amo. I never wanted to go to unlimited. However, I can say that over the last 2 years you have seen a significant drop in ZM play and when ZM is played it is just a disaster because all the players are expecting unlimited amo.

    I currently feel that without unlimited amo ZM is basically unplayable for the fast majority of players on our server and this is why they do not want to play ZM on our server.



  4. Default

    Oh so here is what I propose for the escape maps. For unknown I am not sure what player count limit would work best or I need to play this map some to find out. I have also identified some maps for removal. Please let me know what you all think of this list.

    Code:
    Map Players
    ze_30_Seconds__b21 15+
    ze_abandoned_project_v1_2 25+
    ze_accelerator_escape_final any
    ze_alien_shooter_v6_2 unknown
    ze_Ancient_wrath_v1_fix2 25+
    ze_antartika_b2 25+
    ze_ashen_keep_v0_3 25+
    ze_ATIX_apocalypse_b6 remove
    ze_atix_extinction_b7 remove
    ze_atix_helicopter_fix 0-20
    ze_ATIX_helicopter_uefinal remove
    ze_avenir_storage_v1 25+
    ze_biohazard_manor_v4a_004 remove
    ze_biohazard2_rpd_v4e_004 15+
    ze_biohazard2_sewer_v4c 15+
    ze_bioshock_v5_6 25+
    ze_blackmesa_escape_final any
    ze_blackmesa_lambda 25+
    ze_boat_escape_jenz_v2_2fix remove
    ze_boredom_v543656 15+
    ze_castlevania_v1_3 15+
    ze_christmas_beta3d 25+
    ze_christmas_infection_v2_3 25+
    ze_crashbandicoot_v1fix 15+
    ze_cyberderp_v1_4 remove
    ze_dark_souls_b5 15+
    ze_death_star_escape_v4_3_z any
    ze_destruction_of_exorath_v8 25+
    ze_doom_v1_1 15+
    ze_doom3_beta 15+
    ze_electrical_factory_v1 any
    ze_elevator_escape_jbg_final any
    ze_eruption_escape_fix 15+
    ze_Escape_Stroggos_b4 15+
    ze_fapescape_v1_2 15+
    ze_ffvii_cosmo_canyon_v4fix 15+
    ze_FFVII_Mako_Reactor_v5_3 25+
    ze_FFXII_Paramina_Rift_v1_3 25+
    ze_FFXII_Westersand_v7_2 25+
    ze_FireWaLL_laboratory_part1_3 15+
    ze_Flying_World_v1_2 any
    ze_games_v2_2a 15+
    ze_gameshow_v1_2 25+
    ze_gods_wrath_v3_8b any
    ze_harry_potter_v1_3 25+
    ze_hobbit_escape_a5 25+
    ze_Holmes_Escape_pf_2014c 15+
    ze_hospital_escape_v4 unknown
    ze_hypernova_v2_z unknown
    ze_ice_hold_b2 0-25
    ze_icecap_escape_v3 remove
    ze_icecap_escape_v5 any
    ze_infected_sewers_v4 25+
    ze_infected_tramway_v3 25+
    ze_infiltration_final 25+
    ze_journey_v1_2 25+
    ze_jungle_escape_v1_2 unknown
    ze_Jurassic_Park_Story_v1 any
    ze_laboratoire unknown
    ze_last_man_standing_v3_1 25+
    ze_licciana_escape_v2 15+
    ze_licciana_xmas_v1 remove
    ze_lila_panic_escape_v3_1 15+
    ze_LOTR_Helms_Deep_v5 15+
    ze_LOTR_Isengard_v2_3 25+
    ze_LOTR_Minas_Tirith_v3_3 25+
    ze_LOTR_Mines_of_Moria_v6_3 15+
    ze_LOTR_Mount_Doom_v4_2 15+
    ze_minecraft_adventure_v1_2c 15+
    ze_minecraft_v1_1 15+
    ze_mirrors_edge_reborn_v4_2 any
    ze_MotanumInc_OB 15+
    ze_mountain_escape_v5_zf 25+
    ze_naruto_v2_6e 25+
    ze_noir_b1 remove
    ze_nomercy_revisited_v5_1 remove
    ze_outlast_v1 unknown
    ze_paper_escaper_v5_2_fix 25+
    ze_Paranoid_Rezurrection_v11_9 15+
    ze_parkers_pit_b8 remove
    ze_Parking_v2a any
    ze_Pirates_Port_Royal_v3_6 15+
    ze_Portal_Story_v3_1 15+
    ze_predator_ultimate_v3 25+
    ze_prototype_v2 15+
    ze_Raccoon_Facility_v6b 15+
    ze_random_v10_fix 15+
    ze_rebicefacility_e01_v1 15+
    ze_resonance_cascade_v3 15+
    ze_rooftop_runaway2_v4 any
    ze_RTCW_Ominous_Rumors_v1 15+
    ze_sandstorm_v7_1 15+
    ze_saw_final 15+
    ze_serpentis_temple_b4 25+
    ze_sg1_missions_v2_1 25+
    ze_shaun_of_the_dead_b3 15+
    ze_showdown_v4_1 any
    ze_shroomforest_v4_5 any
    ze_shroomforest2_b6 any
    ze_sky_athletic_v5_final any
    ze_skyscraper_city_v5 25+
    ze_slender_escape_b4 25+
    ze_snowcrash_escape_vfixed1 25+
    ze_somewhat_different_v1 unknown
    ze_sorrento_escape_v5 remove
    ze_sorrento_escape_v5_fix 0-20
    ze_sorrento_night_v3 25+
    ze_sorrento_xmas_v4 remove
    ze_stalker_ultimate_v3 15+
    ze_stargate_escape_v8 15+
    ze_sunlight_v2_0 15+
    ze_surf_danger any
    ze_surf_easy_or_hard_new any
    ze_surf_facility_v3_pre2 any
    ze_surface_a1 remove
    ze_TeleportEscape_v3 remove
    ze_temple_v2_1 15+
    ze_TESV_Skyrim_v4fix 25+
    ze_thelostworld_redux_101j 15+
    ze_titanic_escape_v2_2 0-20
    ze_tkara_v1 25+
    ze_toaster_v1_2 25+
    ze_traak_b1 15+
    ze_tyranny_v4 25+
    ze_underground_escape__final 15+
    ze_undertunnel_escape_b3a 0-20
    ze_vaultofglass_beta 15+
    ze_voodoo_islands_v8_cfix2 any
    ze_winter_v4 remove
    ze_z-m_zombie_slider_a1 remove
    ze_zombierig_ultimate_v3_1 15+
    ze_ztastic_v2 25+



  5. Default

    ze_licciana_xmas_v1 remove

  6. Default

    Hey guys I need some input on the following maps. Please advise the player limits for these maps and or if they should be removed:
    ze_alien_shooter_v6_2

    ze_hospital_escape_v4

    ze_hypernova_v2_z

    ze_jungle_escape_v1_2

    ze_laboratoire

    ze_outlast_v1

    ze_somewhat_different_v1



  7. Default

    Here is the list so far for the ZM maps. I have identified 41 maps for removal bringing to ZM map count to 120 which is more inline with the ze maps. We may find even more to cut but this is where I am so far. If you have player count reccomendations or maps you reccomend to remove please post.

    Code:
    Map Players
    castle_redemption_rnk
    zm_3_rooms_v3 0-10
    zm_420_beachstrike_b2 any
    zm_420_office_v5
    zm_4way_tunnel_v2 remove
    zm_abandoned_base_v1
    zm_abandoned_mall_v5FF
    zm_an_2worlds
    zm_AnotherMapbyScarFed_v1b
    zm_AnotherUglyZmap_V2c
    zm_Aperture_District_Panic remove
    zm_App7e_BworldFinal
    zm_athletic_factory_v3_fix remove
    zm_bank_office_v2 remove
    zm_base_day
    zm_biggun_v2fix
    zm_blackmansion_v2 remove
    zm_boxhunt_desert_day
    zm_bridge_run_v1 remove
    zm_bumfight_v2 0-15
    zm_catalyst
    zm_cbble_remix remove
    zm_cbble_xmas_v2 remove
    zm_cell_games_b remove
    zm_chateau_supreme remove
    zm_church_of_faith_b1a remove
    zm_churchofmint_fix
    zm_citylife_V2
    zm_clouds_v2_1
    zm_cocktail_v3
    zm_corps_v9
    zm_csk_4corners_b2
    zm_czm_dimmed_remix
    zm_czm_modernist remove
    zm_dacha_v1
    zm_darkrock
    zm_day_lego_v2_fix
    zm_desert_fortress_v2 any
    ZM_desprerados
    zm_druglab_v2
    zm_duke3d_l1_v1
    zm_dust_room_new
    zm_dust2015_beta3
    zm_euronews_final
    zm_Fail_Inc_v4
    zm_Fidlers-Green_b2
    zm_firewall_aztec_a1
    zm_firewall_samarkand
    zm_floating_rock_v5 remove
    zm_forgotten_town_ri any
    zm_fortress_b6 remove
    zm_fubar_towers_v5
    zm_gameplace
    zm_ggodds_freefall_2015
    zm_ghs_combinebase
    zm_ghs_construction2013_v2
    zm_ghs_officepanic
    zm_ghs_townsquare2015
    zm_gorodok_v1
    zm_holdout_mountain_fixed any
    zm_hotline_miami_v2_0 remove
    zm_huntingbase_ultimate_v4 remove
    zm_huntingground_v4-2
    zm_ice_palace
    zm_idm_freefall_v2
    zm_idm_hauntedhouse_v1
    zm_impossibru_LBP_v3
    zm_industrial_b1 remove
    zm_inferno_classic_beta
    zm_Inside_The_Fortress_final remove
    zm_kitty_ftw_remake
    ZM_Krusty_krab_a3 any
    zm_legendary_mix
    zm_lila_panic_beach remove
    zm_lila_panic_beach_2 0-15
    zm_lila_panic_isethen remove
    zm_lila_panic_reloaded_v3a remove
    zm_lila_panic_sethensv3 remove
    zm_lila_vacaciones_LatINs_ffix
    zm_little_city_v7_roy
    zm_little_italy_v3 remove
    zm_loki_horrorhood_v3 remove
    zm_london_v1_0
    zm_lt_lila_atmos_beta remove
    zm_mall_beta_b1
    zm_map_grass_v4
    zm_mars_horror_b4
    zm_mars_wasteland_v2_z remove
    zm_minecraft_v5
    zm_mini_polygon_fwx
    zm_mini_polygon_v1 remove
    zm_miniature_room_v1
    zm_miniplace_beta_v2
    zm_monastery_v1_1
    zm_moonlight_v3
    zm_multi_pyramid_x
    zm_natalyas_ship_v4
    zm_neko_garden_hs_v2
    zm_nose_v5_fwx
    zm_novum_v3
    zm_ocean_monument
    zm_ocx_orly_v4 0-10
    zm_onadega_v3nn remove
    zm_outer_planet
    zm_panic_icy_v1
    zm_paper_town_v1fix remove
    zm_paper_town_v3
    zm_penumbra_extended
    zm_place_v1
    zm_playtime
    zm_policeprison_fixed_rnk
    zm_poon_institute_b1
    zm_portal
    zm_power_box
    zm_pulse_templeofdoom_final remove
    zm_pulse_templeofdoom_legend
    zm_radikal_stronghold_b1
    zm_roy_abandoned_canals_new
    zm_roy_barricade_factory
    zm_roy_highway
    zm_roy_old_industrial
    zm_roy_the_ship
    zm_ruine_v2
    zm_sky_roads_final
    zm_skyhigh
    zm_snoopie_711_final_fixed1
    zm_snoopie_teleport_fix1 remove
    zm_sonic1_v2_ultimate(zmm)
    zm_space_base_z
    zm_spacestationflee_v2_fix_z remove
    zm_stab_town_panic_v4
    zm_stairs_v3_6_1 remove
    zm_stranded_helper_fwx
    zm_suburb_survival
    zm_subway remove
    zm_terminator-disco
    zm_the_hive_b1 remove
    zm_the_lost_sanctuary_v1b
    zm_TheWareHouse_V1
    zm_tower_of_resistance_v4
    Zm_Toxa_West_v2 remove
    zm_tx_highschoolbeta7 any
    zm_tzuwaza_b5
    zm_unpanic_v2 remove
    zm_urban_cargo_express
    zm_urban_downtown_final
    zm_vampire_medical_v3 remove
    zm_vc2_lila_town remove
    zm_veskerland_v1_1
    zm_walled_city_v1_1
    zm_westwood_final remove
    zm_wtfhax_v6b
    zm_wwt_twinsteel_v8 remove
    zm_x_dontfall_v2_fix
    zm_x_dontfall_v2_fwx
    zm_z_agroprom2
    zm_z_army_depots
    zm_z_patch_fwx
    zm_zelda_skyloft_5_5
    zm_zombie_resort_fwx
    zm_zombynas_fix3



  8. Default

    Remove all these maps, Cant tell ya the last time ive played them.

    zm_an_2worlds
    zm_AnotherMapbyScarFed_v1b
    zm_AnotherUglyZmap_V2c
    zm_druglab_v2
    zm_duke3d_l1_v1
    zm_dust_room_new
    zm_dust2015_beta3
    zm_Fail_Inc_v4
    zm_Fidlers-Green_b2
    zm_firewall_aztec_a1
    zm_firewall_samarkand
    zm_gameplace
    zm_miniplace_beta_v2
    zm_monastery_v1_1
    zm_moonlight_v3
    zm_multi_pyramid_x
    zm_natalyas_ship_v4
    zm_nose_v5_fwx
    zm_novum_v3
    zm_ocean_monument
    zm_ggodds_freefall_2015
    zm_ghs_combinebase
    zm_ghs_construction2013_v2
    zm_ghs_officepanic
    zm_ghs_townsquare2015
    zm_pulse_templeofdoom_legend
    zm_radikal_stronghold_b1
    zm_roy_abandoned_canals_new
    zm_roy_barricade_factory
    zm_z_agroprom2
    zm_z_army_depots
    zm_z_patch_fwx
    zm_zelda_skyloft_5_5
    zm_zombie_resort_fwx
    zm_zombynas_fix3

  9. Default

    Ok I just finished making the new map list with the player limits. Now I got to get the actual related plugins on the server and swap out to the new map voting system. Expect to see it in place this week. Once this s complete and live on the server I am going to start programing the bot mod but I am not sure if I will be able to finish it before Christmas.



  10. Default

    The new voting system is in place, the new map lists are live.



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