cs_crackhouse
http://css.gamebanana.com/maps/4921
different
1537a.jpg
This is a fun map from experience.
I played on this map many times on those 24/7 deathmatch servers.
I recommend this map.
It is fun for a 24/7 deathmatch server. But Pub is a mission-oriented server. The hostages are in the room at the the end of the 2nd floor corridor. Think about how its gonna play out. Nobody would pursue mission objective on this map. Would be disaster..
This map is faulty by design to be used as a mission map.. A lot of fun for deathmatch, definitely not a mission map.
I think its just too tempting to avoid mission.. For the ct side.. Hostages are at the hardest place to get.. Rescue zone wide open to all angles of fire. Entry points very limited. One bottleneck leading to another. Its a 2 minute round.. Unless you got a whole team of inexperienced players on T side, I dont see any rescue.. That was my point. We can give it a try but I dont see it plays out any different..
Ive played it a lot on WCS