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Thread: Mouse Wheel jumoing?

  1. Cool Mouse Wheel jumoing?

    So as of the last 1-2 weeks a tone of people have been using mouse wheel up and down to make them self jump faster and its not that big a deal most of the time, how ever some people have started using both up/down together and this creates a jumping affect that is so fast when in a crouch spot even when shooting them in the face with 4 p-90 you cannot knock or move the person back at all.i think we should talk about what should be done about this because it is starting to affect game play on ZM maps and some people have started to complain about it. I have also seen this being used my self first hand and with A shotgun blast to the face it has little or no KB what so ever, and if put together with bunny hoping it also affects some escape maps that are wide open areas again because of the person knot being able to get Knocked back at all (it is mostly with the fast and pred classes that people are using this with and that is a bad combo since they are all ready faster then normal people by a good bit), I am starting this thread here because it is causing some grief on the server and we are doing so well as of late with people just having tones of fun and i feel everyone who plays on the zm server should have impute on this topic.

  2. Default

    perfectly legal

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  3. Default

    As Brett said, nothing wrong with it. It has been brought up before.


    Bhopping has always been a part of the servers. The only people to blame are the victims themselves. Bhoppers, in truth, are really easy to stop. One firm bullet to the head would be equivalent to hitting a wall. I know aNex has stressed several times for some people to play rear guard on ZE maps. Understand that velocity and time is precious to a bhopper. If all the humans turn their backs to their spawn and run to the endzone like sheep, they are asking to lose. The more often you can stop the zombies from attaining maximum velocity, the better off the humans are.

    In short: Players who spend those 15-100+ hours learning and mastering the bunny hop should not be discriminated against; the victims should play smarter.



    This crouch spot jumping technique has been in use for ages. Essentially what happens is that as they jump inside a vent, the primary hitboxes (especially the head) move outside of the vent. In pipes, the lateral movement often results in a pickup in speed as well. The pump shotgun will never prevail against this crouch jump (not to mention the auto shotgun, which is a terrible option of a gun) because it pretty much nullifies all of the knockback. At this point, the only benefit in a pump is the high damage dealt, which is useless without the knockback and halved at best since you can't land headshots. The usual counter for this is, on top of blasting them out of the tunnel before they can hit top jump speeds, to use P90s and M249s. If you insist on the pump, make sure a teammate has one of the more powerful automatics. Although they won't be sent flying as usual, the M249 and the P90 have a high enough "push" force that will either stall (if you're a bad shot/against a z-train) or blast these zombies right out. In the end, it will be you fault for bringing a shotgun. Lesson: emphasize smarter play, especially team based play.

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  4. Default

    b-hop and mouse hop is 2 different things, and still there need to be a fix on the head hitbox while this is happening since it seems to totaly dissaper.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  5. Default

    Quote Originally Posted by Meltdown View Post
    b-hop and mouse hop is 2 different things
    shut the fuck up, checkster

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  6. Default

    Quote Originally Posted by brett friggin favre View Post
    shut the fuck up, checkster
    Uhm no, It isn't my fault the zombies on this server are fucked up. I played on other mods where people could perfectly fine b-hop and still this problem didn't occur.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  7. Default

    Quote Originally Posted by Meltdown View Post
    Uhm no, It isn't my fault the zombies on this server are fucked up. I played on other mods where people could perfectly fine b-hop and still this problem didn't occur.
    it was a joke, Checkster used to get all technical with his hacking terms.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  8. Default

    Quote Originally Posted by brett friggin favre View Post
    it was a joke, Checkster used to get all technical with his hacking terms.
    Sorry i'm just awake so my brains are on 10% of what is left of it lol but really i find b-hop fine just the dissaperence of the head hitbox is a real problem, the knockback of some zombies just dissapere.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  9. Talking

    The head physics clip in crouch spurs is indeed a problem with mouse wheelers. This is why I tell people to bring a para. Even two great players with paras can have some problems with this. There is no excuse our any counter to this fact. Unless Valve fixes the physics that were updated with that huge update long ago, nothing to be done. This was not an issue years ago, people that have been here from the beginning know this.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

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  10. Default

    Sorry to kill peoples dreams but as i said people have found a way to make it 100% imposable to Knock back even if you have 100 people with paras, this jump i am talking about cannot be stopped with anything at all if you guys would like i can get a video of panda using it and me and 3 others all shooting him in the head at the same time and it doing nothing to him at all he just keeps coming.. the speed class+mouse upNdown scrolling makes it imposable to stop them that is the problem w we are having right now..
    Quote Originally Posted by Steamer View Post
    The head physics clip in crouch spurs is indeed a problem with mouse wheelers. This is why I tell people to bring a para. Even two great players with paras can have some problems with this. There is no excuse our any counter to this fact. Unless Valve fixes the physics that were updated with that huge update long ago, nothing to be done. This was not an issue years ago, people that have been here from the beginning know this.

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